Playtesting the first dungeon

Reader, last Saturday I play tested the Mausoleum of Past Persons with 4 friends.

The Mausoleum of Past Persons

I was initially nervous. I’m sharing something I’ve created that might not be good or fun. But I recalled that I’ve done this before in campaigns for my players, spun up a dungeon with a little prep. I didn’t have the context of a campaign this time, but who cares? Same thing… ish!

My players picked from some level 1 pregenerated characters. A deft assassin, a deft hunter, a strong battlewizard, and a wise monk. I told them a powerful merchant was worried because no word had been heard from the temple in 2 weeks, and the adventurers were off to check it out.

As I ran the adventure, Reader, I could not resist adding a few elements the players were looking for where it made sense. For instance, when asked “Do I see any signs of previous visitors?”, I included a scared adventurer from a previous party that had fallen prey to the Masked. In retrospect, I don’t know if I’ll keep this — the Masked may well have cleaned up after themselves. But this survivor NPC worked well to provide context about the dungeon.

I also added a hidden crypt of the dungeon’s founder behind the staircase on level 1 that contained his diary and some treasure, along with the dire warning to never place someone half alive on the throne with a mask. This provided some context as well as to what happened here. This I may well keep, and try to sprinkle more hidden elements in more rooms in future design.

I like to run feedback in a 2 step process — what worked, and what didn’t work. I tend to ignore their suggestions for solutions, but I try to pay close attention to the problems.

  • They loved the monster design, how the masked waited in ambush and separated the party.

  • Masks on the Pedestals need names.

  • The inciting incident that unleashed the Masked was unclear. I could solve this with showing some chaos of a fight/raiders, weeks-deserted equipment.

  • They loved the boss mechanics, of nested HP values and different abilities.

  • They were confused on how the masks worked, exactly. And they were right, I was inconsistent! I’ll make some changes.

  • They were looking really hard for a puzzle in the library. Having that many books made them think there was a puzzle.

Going forward, putting on a mask deals 1 psychic damage if you’re not on the throne. If you’re on the throne, make a saving throw. On a success, you can get a coherent idea of the past life’s experiences over the course of a minute. On a failure, 1 psychic damage and you lose a full minute.

I’ll definitely keep the crypt I improvised as well.

I don’t think the location needs a book cypher. If this was an ancient temple it would make sense, but given it’s going to be a pop up art exhibit gone to hell, probably not needed here.

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The first dungeon!